To fix the problem, the Dolphin team had to rewrite a large chunk of the code that deals with so-called "block address translations (BATs)." The result is an emulator that can run every single official GameCube title with fewer crashes, but is a tad slower (8-15 percent) with those that use a different type of memory addressing. Unfortunately, it can change those on the fly in mid-game, crashing the emulator. More than any other game, Star Wars: The Clone Wars takes advantage of the GameCube's mappable memory to set up its own custom RAM structure. However, the team says it finally cracked the game with a more accurate memory emulator, which had the added benefit of making other GameCube titles more stable. It turns out that the 14-year-old game used some pretty clever, tricky-to-implement memory tricks. The open-source Dolphin emulator has been able to run nearly every GameCube title since 2009, but one title has stumped it - Star Wars: The Clone Wars.
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